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Card party rotations › Duplicate bridge movements › Howell and Mitchell movement for 4 tables

Howell and Mitchell movement for 4 tables

4 tables seat 8 pairs. The Howell runs 7 rounds and every pair meets every other pair once; the Mitchell runs 3 rounds with N-S pairs staying put.

Howell, 4 tables

Pair 8 stays N-S at table 1; everyone else moves. 7 rounds of 4 boards (28 in all). 7 board sets for 4 tables means 3 sets rest on a side table each round; the guide cards say where each set goes next.

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Howell, 4 tables

Howell · 4 tables · 8 pairs · 7 rounds · 4 boards a round · 28 boards in all

RoundTable 1Table 2Table 3Table 4
18 v 1Boards 1–42 v 7Boards 9–123 v 6Boards 17–204 v 5Boards 5–8
28 v 2Boards 5–83 v 1Boards 13–164 v 7Boards 21–245 v 6Boards 9–12
38 v 3Boards 9–124 v 2Boards 17–205 v 1Boards 25–286 v 7Boards 13–16
48 v 4Boards 13–165 v 3Boards 21–246 v 2Boards 1–47 v 1Boards 17–20
58 v 5Boards 17–206 v 4Boards 25–287 v 3Boards 5–81 v 2Boards 21–24
68 v 6Boards 21–247 v 5Boards 1–41 v 4Boards 9–122 v 3Boards 25–28
78 v 7Boards 25–281 v 6Boards 5–82 v 5Boards 13–163 v 4Boards 1–4

Each cell is N-S v E-W.

Mitchell, 4 tables

With 4 tables (an even number) this is a skip Mitchell: after round 2 the E-W pairs move up two tables instead of one, so nobody meets the same boards twice. It runs 3 rounds and each N-S pair misses one E-W pair. Two winners: one N-S, one E-W. 3 rounds of 8 boards (32 in all).

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Mitchell, 4 tables

Mitchell · 4 tables · 8 pairs · 3 rounds · 8 boards a round · 32 boards in all

RoundTable 1Table 2Table 3Table 4
11 v 1Boards 1–82 v 2Boards 9–163 v 3Boards 17–244 v 4Boards 25–32
21 v 4Boards 9–162 v 1Boards 17–243 v 2Boards 25–324 v 3Boards 1–8
31 v 2Boards 17–242 v 3Boards 25–323 v 4Boards 1–84 v 1Boards 9–16

N-S pairs stay put. Pair numbers are N-S v E-W. After round 2, E-W pairs skip one table.

Which one to play with 4 tables

At 4 tables most home games and small clubs play the Howell: everyone meets everyone and there is one winner. The even-table Mitchell needs a skip halfway, which is easy to miss; the guide cards spell out each move. Pairs arriving one short? Tick "One pair short" in the movement planner and one position becomes a sit-out.

Want different boards per round, or to score the session from the travellers? Open the planner: it keeps the same movement and adds matchpoint scoring.

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