Card Party Rotations

Card party rotations › Hand and foot rotation for 10 players

Hand and foot rotation for 10 players

10 players make one table of 6 and 1 table of 4. The chart below runs 4 rounds; print it with a score card for each player.

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Hand and foot rotation for 10 players

Hand and Foot · 10 players · 4 rounds · 1 table of 6 and 1 table of 4

RoundTable 1Table 2 (6 seats)
17 & 2 v 5 & 49 & 10 v 6 & 3 v 8 & 1
210 & 3 v 8 & 54 & 7 v 6 & 1 v 2 & 9
36 & 8 v 1 & 73 & 9 v 5 & 10 v 4 & 2
42 & 3 v 9 & 610 & 8 v 5 & 7 v 4 & 1

Numbers are players. Give each guest a number as they arrive; partners are joined with & and sit across from each other.

Running hand and foot for 10

For 10 players you will need 2 tables, 12 decks with jokers (5 for the table of 4, 7 for the table of 6), and 3 sheets of paper for the score cards (four to a page).

A hand and foot game runs four hands, so many groups switch partners after each game, or after each hand at a quicker party. Partners sit across at a table of 4. At a table of 6, three teams of two sit alternately around the table.

With 10 players the chart uses a table of 6, so everyone plays every round. If you would rather keep every table at 4, the planner can do that with 2 people sitting out each round.

Each score card lists that player's table, partner and opponents for every round. Want names on them, a different number of rounds or a fresh shuffle? Open this chart in the planner.

Charts for other sizes

Other games and any number of players: card party rotation planner. Running duplicate? See the Howell and Mitchell movements.